Were Quests > Vampire

Quest Name: Vampirism

Level: 30–60
Class: All
NPC: Greddy Oldman
Location: Freeport


Vampirism Vampir10Vampirism Vampir11

Nov 21/08: Apparently the bats are back up and Dr. Killian in FP will remove any abilities from corrupted lycans/WH that got initially infected by accident. Bats spawn much more slowly than they did in the past, appearing for around 10 minutes in any of the numerous zones they have been spotted in. Some good news though — mortalkombat says that a desmodus bat that CONs green cons green to you can still infect you.

First, in order to be turned into a Vampire, you cannot be either a werehunter or a werebeast; you must have a clean toon.


The Angry Patron

Found wandering the halls of Freeport, will tell you some lore:

Don't bother me! I'm not in the mood!
Ask him what happened?
Some folks ain't got no sense! This guy at the Inn is a bit too big for his britches if you ask me. Going on about how great he is, and how his boss could bring down the Gods themselves! I told him to shut his trap, but he just laughed. And of course my buddies, who I thought would back me up... just laughed with him. I ain't one to run from a fight, but I ain't standing for humiliation either.

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1. Logging the Quest

Speak with Greddy Oldman in Freeport, located roaming in the warrior's guild (on the right-hand side as you're running to the bank from the coach).

Note: If Greddy will not talk to you, this has nothing to do with faction, and is probably the result of a latent lycan infection. You could be infected without even knowing it, and having never done the quests. Greddy has a great nose and can sniff a lycan a mile away. Head to Oasis and speak with the 5 NPCs around the fire near the river; if you are infected, have it removed and then speak again with Greddy in FP.

Greddy will tell you that Razeal has won, and that the filthy creatures have been released into Tunaria to spread their disease. He says they are everywhere and never stay in one place too long, and that you are to be careful — you never know which one of them is going to infect you! He gives you a crumpled note (illegible):

S--n in B-r---l M----ds, Je----'- C-s-, Gu---ian -or--t, -id--'ts P---, -om- -f -in-s, a-d Co--on--d-e C-m-t-r

(Again, this part of the quest appears not to be required to get infection.)

Note: Once the quest is up and running again, Oldman will check your status as a lycan or WH and if clear, flag you to hunt for the bats. It is only those that have THIS flag that will be able to get infected going forward (this is to eliminate cross-contamination of werebeasts/werehunters and lycan).

If you are already a werebeast with x-contamination, you're supposed to be able to speak with Dr. Killian in FP to have your corrupted abilities removed.


2. Infection

Farm the various camps of Desmodus Bats (different con colors @60) that have sprung up in six different locations around Tunaria. They are supposed to despawn during the daylight hours of EQOA. Infection is a group flag (even if 30s are grouped with 60s). You do not need to be hit to be infected, and greens will infect.

Bats will be rotating their spawn locations so that all zones will see bats at least once per day, but you won't know where in the zone they will spawn. As each of the 6 stated zones will have 3–4 different camps, you must look through the whole zone to see if bats are up. If a camp despawns, look around — odds are it respawned somewhere else in that zone.


Guardian Forest Locations

  • NorthWest (east of northern gob camp): Bats spawn between two snowy rocks just NE of the camp.
  • NorthEast: Found outside the Freezblood Berzerker Camp.
  • SouthWest: Near the southern gob camp; there’s a cave ~20 yards SW in the grass.
  • Center (C): In the grassy area near a tree north of white-faced mobs — cave with bats around it.
  • SW of Elders: Large green hill with blue light visible from the hill.
  • Draethen (SW): East/southeast of treant camp.
  • Dustyspheres: East of NE Treant camp, down in the valley.

Collingridge Cemetery

  • East: Cave on the west side at the bottom of two hills near the Crest of the Duelists.
  • West: Just up the road from the cemetery entrance.
  • North: Along the river, near a tower with two Dragoons (Y'Ziken & X'Talin).

Widow's Peak

  • East: First hill NW from the gatorwere NPC camp.
  • NorthEast: Right by the big rock next to the gnoll camp (cave despawns).
  • South: Near mountain in the middle of four towering stones.

Burial Mounds

  • NorthEast: Near Taksehir craftsman (for Broyce Sandstalker quest).
  • SouthWest: Near Greymoon Cemetery.

Jethro's Cast

  • East: 3–4 camps total. One bat cave on NE side of a mountain, another SW of that.

Tomb of Kings

  • NorthEast: From the valley entrance, head straight north to grassy hill with fog-covered T-stone and moss-covered tree.
  • East: Somewhere outside.

Reminder: A Desmodus Bat that CONs green cons green can still infect you.

Once you see a bat cave with bats in any of the six zones, it will respawn again in that very spot in 27 hours. Infection is random; you might get it on the first cave or the third.

If infected, you may notice a DoT (-50) during daylight, but to check for sure, speak with Grindal in Freeport (Inn on left from coach). If infected, he will acknowledge it — if not, farm more bats.


3. Level 30 – Indoctrination

Grindal ports you to Sanctuary (hidden room in ZP) — large underground area with NPCs and coffins.

Speak with Hinder (lvl 30) who explains you have been blessed and will gain the ability to feed. Acquire full stacks of Blood Units as all vampire abilities require them as reagents.

You also gain:

Feed
Primary method for gaining Units of Blood (used to power all Vampire abilities)

  • Level: 30
  • Cast: 3
  • Recast: 3
  • Scope: Target
  • Blood stacks: 30 (No Trade / No Rent)

Sanctuary (cost: 2 Units of Blood)
Teleports you to Sanctuary and allows porting between connected coffin locations. Usable once per day.

Coffin Port Locations:
Freeport (SE)
Guardian Forest (C)
Vastly Deep (C)
Solusek’s Eye (SE)
Sslathis (S)
Spider Mines (E)
Collinridge Cemetery (C)
West Feerrott (C)
Zaoran Plateau (NW)

Debuff: During daylight hours, a -50 DoT effect applies. Prevents invis/sow pots.


4. Level 40 – Further Training

Speak with Creed in Sanctuary. Grants Vampiric Strike and Vampire Form.

Vampiric Strike (Lifetap) (cost: 7 Units of Blood)

  • Level: 40
  • Cast: 1
  • Recast: 12
  • Scope: Target
  • Damage: ~1200–1500
  • Heal: ~400

Vampire Form (cost: 2 Units of Blood)

  • Level: 40
  • Cast: 3
  • Recast: 15
  • Scope: Form
    Visual form only (no stat buffs).

5. Level 50 – Weaver’s Lessons

Speak with Weaver in Sanctuary. Grants Bat Form and Vitality.

Bat Form (Offensive) (cost: 8 Units of Blood)

  • Level: 50
  • Cast: 3
  • Recast: 30
  • Duration: 30s
  • Strength set to 500, AC -963, Mana 1/1. Offensive buff at cost of defense.

Vitality (cost: 5 Units of Blood)

  • Level: 50
  • Cast: 1
  • Recast: 60
  • Duration: 60s
  • Healing + defensive buff (+1000 HP, +300 AC)

6. Level 60 – Final Mastery

Speak with Simmons in Sanctuary. Grants Frenzy, Mist Form, and Vampiric Gaze.

Frenzy (cost: 5 Units of Blood)

  • Level: 60
  • Cast: 1
  • Recast: 60
  • Duration: 60s
    Offensive buff that increases damage per hit by 500 but reduces defense.

Mist Form (cost: 8 Units of Blood)

  • Level: 60
  • Cast: 1
  • Recast: 30
  • Duration: 30s
    Changes you to Red Mist, defensive buff (+2000 AC, boosts defensive mods, sets STR=0, Power=1/1)

Vampiric Gaze (cost: 10 Units of Blood)

  • Level: 60
  • Cast: —
  • Scope: Target
    Sets aggro with target to 0.

Simmons also hints that 12 hidden relics exist in 3 groups of 4 — their nature unknown since the scholar who translated the scroll vanished. Her names include Tharith Neda, Jaena Armec, and Sienn Talbat.