Level: 30–60
Class: All
NPC: Greddy Oldman
Location: Freeport
Vampirism Vampir10Vampirism Vampir11
Nov 21/08: Apparently the bats are back up and Dr. Killian in FP will remove any abilities from corrupted lycans/WH that got initially infected by accident. Bats spawn much more slowly than they did in the past, appearing for around 10 minutes in any of the numerous zones they have been spotted in. Some good news though — mortalkombat says that a desmodus bat that CONs green
to you can still infect you.
First, in order to be turned into a Vampire, you cannot be either a werehunter or a werebeast; you must have a clean toon.
Found wandering the halls of Freeport, will tell you some lore:
Don't bother me! I'm not in the mood!
Ask him what happened?
Some folks ain't got no sense! This guy at the Inn is a bit too big for his britches if you ask me. Going on about how great he is, and how his boss could bring down the Gods themselves! I told him to shut his trap, but he just laughed. And of course my buddies, who I thought would back me up... just laughed with him. I ain't one to run from a fight, but I ain't standing for humiliation either.
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Speak with Greddy Oldman in Freeport, located roaming in the warrior's guild (on the right-hand side as you're running to the bank from the coach).
Note: If Greddy will not talk to you, this has nothing to do with faction, and is probably the result of a latent lycan infection. You could be infected without even knowing it, and having never done the quests. Greddy has a great nose and can sniff a lycan a mile away. Head to Oasis and speak with the 5 NPCs around the fire near the river; if you are infected, have it removed and then speak again with Greddy in FP.
Greddy will tell you that Razeal has won, and that the filthy creatures have been released into Tunaria to spread their disease. He says they are everywhere and never stay in one place too long, and that you are to be careful — you never know which one of them is going to infect you! He gives you a crumpled note (illegible):
S--n in B-r---l M----ds, Je----'- C-s-, Gu---ian -or--t, -id--'ts P---, -om- -f -in-s, a-d Co--on--d-e C-m-t-r
(Again, this part of the quest appears not to be required to get infection.)
Note: Once the quest is up and running again, Oldman will check your status as a lycan or WH and if clear, flag you to hunt for the bats. It is only those that have THIS flag that will be able to get infected going forward (this is to eliminate cross-contamination of werebeasts/werehunters and lycan).
If you are already a werebeast with x-contamination, you're supposed to be able to speak with Dr. Killian in FP to have your corrupted abilities removed.
Farm the various camps of Desmodus Bats (different con colors @60) that have sprung up in six different locations around Tunaria. They are supposed to despawn during the daylight hours of EQOA. Infection is a group flag (even if 30s are grouped with 60s). You do not need to be hit to be infected, and greens will infect.
Bats will be rotating their spawn locations so that all zones will see bats at least once per day, but you won't know where in the zone they will spawn. As each of the 6 stated zones will have 3–4 different camps, you must look through the whole zone to see if bats are up. If a camp despawns, look around — odds are it respawned somewhere else in that zone.
Reminder: A Desmodus Bat that CONs green
can still infect you.
Once you see a bat cave with bats in any of the six zones, it will respawn again in that very spot in 27 hours. Infection is random; you might get it on the first cave or the third.
If infected, you may notice a DoT (-50) during daylight, but to check for sure, speak with Grindal in Freeport (Inn on left from coach). If infected, he will acknowledge it — if not, farm more bats.
Grindal ports you to Sanctuary (hidden room in ZP) — large underground area with NPCs and coffins.
Speak with Hinder (lvl 30) who explains you have been blessed and will gain the ability to feed. Acquire full stacks of Blood Units as all vampire abilities require them as reagents.
You also gain:
Feed
Primary method for gaining Units of Blood (used to power all Vampire abilities)
Sanctuary (cost: 2 Units of Blood)
Teleports you to Sanctuary and allows porting between connected coffin locations. Usable once per day.
Coffin Port Locations:
Freeport (SE)
Guardian Forest (C)
Vastly Deep (C)
Solusek’s Eye (SE)
Sslathis (S)
Spider Mines (E)
Collinridge Cemetery (C)
West Feerrott (C)
Zaoran Plateau (NW)
Debuff: During daylight hours, a -50 DoT effect applies. Prevents invis/sow pots.
Speak with Creed in Sanctuary. Grants Vampiric Strike and Vampire Form.
Vampiric Strike (Lifetap) (cost: 7 Units of Blood)
Vampire Form (cost: 2 Units of Blood)
Speak with Weaver in Sanctuary. Grants Bat Form and Vitality.
Bat Form (Offensive) (cost: 8 Units of Blood)
Vitality (cost: 5 Units of Blood)
Speak with Simmons in Sanctuary. Grants Frenzy, Mist Form, and Vampiric Gaze.
Frenzy (cost: 5 Units of Blood)
Mist Form (cost: 8 Units of Blood)
Vampiric Gaze (cost: 10 Units of Blood)
Simmons also hints that 12 hidden relics exist in 3 groups of 4 — their nature unknown since the scholar who translated the scroll vanished. Her names include Tharith Neda, Jaena Armec, and Sienn Talbat.