Quest Name: The Theatre Quest Level: 50+ Class: All Quest NPC: Maxmillions Location: Island in the Gulf of Uzun, due east of SoM, Odus
Note: This quest was updated with Acts 3 & 4 by the devs in July '07. Acts 1-4 take quite a while to complete, due to waiting between acts for popups etc. but is an entertaining quest to do. Even now, some of these mobs are very tough and they have a lot of hps.
Coach to Stone of Morthalis, on Odus. Once there swim straight east to the Gulf of Uzun, until you see a big island appear. The Theatre is on the top of the plateau and is accessed by a ramp near the tents on the south side of the island. Wizards have a port directly to the base of the plateau. Note: There can only be one questor at a time, so select one person to log and complete the quest. No one else should talk to the NPC's as it might interfer.
Follow the ramp to the top of the plateau, as you follow the road forward you'll see the big walls of the Theatre guarded by two marionettes (they have a wicked 1500 AoE). This is the beginning of the maze. You'll have to work your way through to the exit located directly opposite the entrance (stick mostly to the right side). You will have to kill other marionettes along the way; do not open the boxes as most of them are empty (and don't loot either), and you want the bodies to lie on the ground so they don't respawn and attack your party from behind.
Once you've reached the exit, head south to locate the entrance to the actual Theatre. You may encounter some wildlife (fauns etc.) and they see through invis. Again kill what you have to, avoid what you can, and make your way to the Theatre. There are two more marionettes guarding the entrance, kill them and head up the ramp. (Note on fauns: they can port you to the other side of the island. Gotone found that if that happens, just find and attack another faun and it can port you back)
The raid party should wait well back from the stage while the questor runs back out the theatre and around to the very back to log the quest (stay very close to the walls of the Theatre to avoid the fauns - make sure you have sow). The questor is looking for Maxmillions in the tents - speak with him to start your quest. He will send you to speak with Leonardo.
The raid party is safe at this point, and it's a bit of a boring wait while the questor logs the quest and clicks throuth the text boxes. Basically, it's a love story in which the questor can choose the path the story takes and the outcome.
Five soldiers spawn on the left side of the stage, along with their General. Once the questor has confirmed he's gotten his popups, tank can proceed to pull each soldier (CONs darkblue
@60) from the stage back to the side entrance. Kill all the soldiers, then kill the General (CONs white
@60)[AoE popup flag]. Questor should get more popups and speak with Leonardo who will spawn to the left of the stage.
Everyone should now wait back behind the entrance to stage right again, while the questor once more (get sow) goes outside the building and around to the back where the tents are and after a wait, Esmeralda will speak with you.
Once the questor has worked through the quest chat, and made their choices, Lover's Fear (CONs yellow
@60) spawned toward the very front of the stage. Tank can pull him back to raid force, kill, [AoE flag] questor gets popups. Esmeralda will spawn to the left side of the stage, go speak with her. Reward given here.
Everyone should now wait back behind the entrance to stage right while the questor once more (get sow) goes outside the building and around to the back where the tents are and after a wait Sabrina will speak with you.
Sabrina asks that you rid the stage of the plagued slime. Once the questor is in the KS group, they can slowly enter stage right to get the popups.
A "drop of slime" (CONs lightblue
@60) will spawn on the far side. The tank can pull this back to the raid force, but keep it within the entrance walls as it will eventually have a big AoE. Once you've killed a "drop of slime" another, bigger one spawns right on top of it. Here is the order of mobs:
Once the mob is killed, everyone should now wait back behind the entrance to stage right while the questor once more (get sow) goes outside the building and around to the back where the tents are and speak with Sabrina for their reward. After a wait Macaellius will speak with you.
When the beasts are dead, speak with Acelia. You must remember what Macaellius had told you prior to entering the stage. If you answer incorrectly you will have to restart the quest script with Acelia until you get it right. If you have forgotten here are the answers:
After answering correctly, Macaellius says to meet him at his tent. Reward here is an NTL Macaellius Script..... After a while speak with Leonardo again to wrap up the quest.
Now speak with everyone in the tents (Esmeralda, Sabrina, Fuzzlemop). Fuzzlemop is located by the fire near Leonardo's tent. When you speak with Fuzzlemop he is interested in Macaellius' script and will trade you for him. Trade him and you will receive: Fuzzlemop's neckace (Lore) Hot10, Pot10, AR25
IS THIS THE END?
Note: The questor can now head out to The Storyteller in Baga Village (NE) (South of Moradhim); he is located near the well, and wants to hear your story. The Faction Merchants are west, by the river. The questor will receive +50 Faction with the Storyteller.
Rewards
Esmerelda's Belt, NTL, STA35, DEX20, Pow50, AC15
Sabrina's Earring of Healing: HoT20, AC10, HP100
Sabrina's Earrning of Power: PoT20, AC10, HP100
Macaellius Script....traded to Fuzzlemop will get you: Fuzzlemop's neckace (Lore) Hot10, Pot10, AR25