King Daran is a named mob in Solusek's Eye.
He is not a quest mob. He's either up or he's not. He's located quite a fair ways into Solusek.
He has a bad aoe. Placement of healers and casters to avoid the aoe is very important.
KD will debuff agi and AC leaving a tank with just their def mods (Beowulf talks about him having a melee based AoE). Ensure one person keeps the boxes of the elites and fire reavers fresh so you don't get spawned in the middle of the fight.
King Daran strategy First, kill all the fire elites and fire reavers. They have a bad aoe. All pacters stand in the hallway BEFORE you turn left into the mob room. On the left side of hallway is a pillar at the corner. All necs stac (put each other on ignore so you can ALL stand in the exact same spot, once stacked take each other off ignore) behind the lip of the pillar, making sure you have LoS on MT. Check pacts on tank, make sure they'll go off. Make sure all patchers get batteries to support them or they will go oom. Casters/melees stand back farther down the hall.
Tank pulls a fire elite (hopefully only one), brings it back where patchers have los but are out of the AoE. Tank and kill, repeat until all mobs in that room are dead. Assign one person the task of keeping the boxes fresh-you don't want these to respawn while trying to take down King Daran.
Now raid force can move in the room where the elites/reavers were. Look towards the long causeway in the lava that heads towards King Daran. You're going to want to do the same thing, strategy wise, that you just did-hide pacters from aoe while mainting los on tank. The wall on the right side of the entrance to King Daran has a pillar on it. All necs/patchers again stack, behind the lip of this pillar; casters/meless (because they have long range spell/bow attacks) can stand back to avoid AoE rather than stack. For the Main Tank, ensure you know exactly where to stand to ensure patchers will have LoS on you, but mob won't AoE your patchers. If you have sufficient supoprt, pull each of the four guards around King Daran back to your spot (if support is limited, have a designated puller bring each of the mobs to you instead) Pets passive, and no one attacks until MT has aggro from puller . Remember: "If you're not in los, get in it and if you're in the AoE, get outta it." Fredjones 2006.
Once those four mobs are down, KEEP BOXES FRESH (remember to keep the elite/reaver boxes fresh as well). Now, have puller pull King Daran to tank. Tank, kill, loot, congrats!
Graknar/Cave Hydra is near this spot as well, and if he's up, looks pretty cool. Kill him and hopefully he'll drop a Broken Blade (this quest is hard work but the rewards are worth it). The broken blade is also rumored to protect you from lava splashes at both King Daran and Nagafen.
Quest Name: Lord Nagafen Portal Quest Level: 55+ Class: All NPC: Fire Giant Magus Location: Solusekseye
Located within the great volcano of the Lavastorm Mountains, Solusek's Eye is a set of caverns with molten lava and dangerous enemies. Those that dare to trek too deeply through Solusek's Eye are advised to be wary of stumbling into the lair of Lord Nagafen, a greedy fiery red dragon in Solusek' Eye. Created by Veeshan, Lord Nagafen was long ago banished to his lair beneath the molten lava of Solusek's Eye for daring to profess his love for Lady Vox, an ice dragon. LORE
April 9th/2008: Fire Giant Magus should now spawn more often than once a week
In order to be ported into his lair, you must complete these steps:
First you need to obtain 3 signet rings, which drop off many mobs in Solusek. These are tradeable signets and you can buy them off auction as well:
Once you have all three signets, you will need a Giant Guardian Shroud. It is obtainable by farming the Fire Giant Guards or Orim Flamestone; it apparently drops off the wandering Fire Giant guard near the magus. Only Barbarians, Ogres and Trolls can use this NTL item that has one charge (so don't waste it)!
Ensure the Barb/Ogre/Troll that looted the shroud has all three signets in his inventory, then have him/her log the quest with the Fire Giant Magus when he is 'up' (ie. spawned)(but read note below).
After obtaining the items speak with Fire Giant Magus (the person to speak must be the one with the shroud and 3 signets in their inventory). He is located near the north bridge.
USE (ie. put it on) the shroud and turn into a giant, and then speak with the Magus. He gives you the quest to obtain the 3 signets (noted above). Speak to the Magus again to turn in the 3 signets. You then must kill the Magus, and he'll respawn as Subdued, speak to the Subdued Magus and he'll give you a pouch containing 50 charges with which you can create port tokens.
USE the pouch to make a charge and then trade it to someone, handing out to mages first. The person with the pouch will port last. Once you have your port gem, speak to the Subdued Magus and he will port you through to Lord Nagafen. The Subdued Magus is on a timer, so don't waste time handing out the tokens.
If Nagafen is not up, and you complete this part of the quest, ensure the questor is the LAST to spawn over, apparently when the questor spawns in, Naggy will spawn. (per eqoa update March 05)
See all the notes below on how to fight Nagafen. The hardest part isn't so much killing Nagafen as figuring out where on the island to set up in order to kill him-95% of the island will lavasplash (10k unresistable) and kill your party. The most traditional spot is near the two rocks to the North-East of the port in location.
Leave a spy behind to see when the Fire Giant Magus/naggy is up.
Essential Tips:
STRATEGY
MynukersbestFH says: Many think that Naggy has a CH but truth be known it heals 3 bubs of health and has a 10 minute recast. If you can manage to keep the MT alive for it the lowest dmg you can kill naggy with is approximately 1 wizard and a 550 dex SB with a lava pede. The wizard will average 7000 dmg a round and the ench/lava pede will manage 9700 every 6 secs. Lava Centiede will do 500 dmg from proc 500 dmg from DoT 1k dmg from quad 2k dmg from DS 1750 from nuke for 5750 total dmg every 6 secs. A 550 dex SB with the ZP nuke does appx 4k dmg. This is based off of testing on Hagley as reference and it is possible....The wiz will never peel if u use deagro abils or give pet a 30 sec headstart, or till naggy CH then just chain nuke that one works best
TACTICS IN GENERAL AND FOR MELEES By Beowoulf:
In order for your tank to MT Naggy, you will need a Mystic Shaman. No mystic and its impossible, triple 4k proc after enrage... Can be done with 1 mystic if you have a lot of damage (casters esp), easier with 2 mystics. Mystic debuff just makes his proc happen a ton less, along with lowers his quads some.
Also, if you have some melee's with very high HPs, and they can get a good druid in group (tick and grp heals), melee's can quad Naggy. I've personally quaded Naggy on 2 of our kills (last 2), and hit for 700s, his AC is very low, and Enrage lowers his defense (kind of like Berserker's 5k heal lowers defense) and you can hit harder.
Word of advice on quading naggy as a melee, over max FR in case you get the debuff, do NOT put urself on auto attack, so if you get under half HPs you don't accidentally kill yourself, and watch your HPs more than your damage numbers.
Get 3 melees and a druid in one grp like this, and if the melee's are smart enough to watch their HPs, they can actually KS a wiz/mage group (done it) because you quad Naggy almost as hard as regular mobs.
His AC sucks, but no one quads him because of his huge (up to 1500 a hit) damage shield. Do NOT touch him at all with a quad if you have been debuffed and your FR is even 1 point below 315, 1 quad of bad resists will kill you.
ON TANKING From Sings
If you and your allies are able to finish the quest required to port to the island where Lord nagafen roams, be sure everyone un-equips all weapons before doing so. This includes shields and helds by all classes. By doing this, Lord Nagafen will not bother to attack you off the bat, if you fail to do this he will immediately attack, leaving your raid with no time to prepare at all.
A Tank Rotation system works best against Nagafen. Tank #1 will begin, followed by Tank #2, etc. It is difficult to control which tank will have aggro beyond the second tank's death, but if you can predict who Nagafen will be attacking, it is to the advantage of your healers'.
In this case, you will want to have your stronger tank play the Tank #2 role. Once everyone is ready to engage, send Tank #1 to pull him. He should be sure to face nagafen in the opposite direction of everyone else. If this is done correctly, nobody else besides Tank #1 will be infected by his AE debuff because it is only a frontal/side AE. This will save a lot of mana on everyones part.
While the fighting is going on, its VERY important that every other tank there, most importantly Tank #2 is taunting as much as possible. I say this because once Nagafen reaches half-life, he will rampage; which means a full heal and a vicious proc buff. There is a 99.9% chance Tank #1 will be wiped out due to his new proc. Hopefully Tank #2 will have full aggro and full health after Tank #1 drops. Tank #2 and the rest of the tanks won't last long face-to-face with a rampaging Nagafen, but knowing which tank has the aggro each time a tank dies will help your raid go very smoothly.
ON GETTING OWNED by Yizelana
If Naggy owns you, he no longer walks back to his spawn spot, he camps the last person killed. This effectively prevents anyone from rezzing successfully. So, to counteract this, one person will have to constantly deathgate and keep leading Naggy back to his spawn spot and away from where everyone died thereby giving them all the chance to rez back and re-group.
The person doing this will not be able to rez back till after naggy is dead.
Note: when Naggy gets under half he starts quadding the tank alot harder.
ON WHERE TO SET UP By Merlin
Here is a strat that works like a charm.
Forum Post: Guilds zerg Naggy because almost every tank goes into naggy thinking you need over maxed fr and you dont. FR is not needed for naggy at all. Agi is the key for naggy, get agi to 500+ unbuffed and its cake.
Forum Post: ever wonder why not only does Mystic debuff kill the frequency of the proc (the int debuff) but rat debuff also knocks down the actual amount (not 4k anymore with rat debuff)? Its because the amount is mod'd by dex, if thats the case, then the amount can be "resisted" by agi. Ever wonder why Naggy debuffs a tanks agi? Makes it harder to survive his procs if your agi is debuffed.
Note: There is some confusion as to whether Lord Nagen is a random spawn (as he used to be) or whether he will spawn when the Fire Giant Magus quest is completed.
On 11th & 17th March 2005, on an EQOA Update, Sony had this to say: ***Lord Nagafen is now ready to fight each and every time the access quest is completed. ***Lord Nagafen Access Quest changes: The Fire Giant Magus has assumed Nagafens old spawn time and requires that you complete his tasks before engaging the great Nagafen.
I am assuming if FGM is on Nagafen's spawn time, when the FGM spawns, Naggy will spawn. Those that then race to FGM, turn in the items, can port through first?
Quest Name: Broken Balde Level: high end quest content Class: All Quest NPC: starts with farming Location: Solusek's Eye
This quest was years in the finishing, but this last update finally saw the finale and the reward is in place. An earring, with 90 training points, power, and more hp and ac than the Earring of Fortitude. Was it worth it? We think it's a pretty awesome reward...and finally we can write the final chapter to this quest and lay the "mystery" to rest:
Intro: Many years ago, adventurers encountered a Cave Hydra in the depths the caverns of Solusek’s Eye. After a long battle with this mystical three headed creature the adventurers discovered that it was protecting a secret. The Hydra possessed a magical Broken Blade with an inscription that provided little information as to the true destiny of this item. Hoping to decipher the words written on the blade they sought out many races throughout Tunaria for translation, but to no avail. Hop online and see if you can be the first to decipher the mystery of the broken blade that has eluded puzzle experts for years! View a re-enactment of this encounter with Graknare here:
The blade resides in the tradeskills section of your inventory (vs. misc). Having the blade in your inventory will create new text messages in HP, FP, and near Grimm Brellhand (having the crafted soul in your inventory will also allow you to see the whispers). See the Broken Blade Whispers for more information.
Note: The items do not have to be crafted into the soul until step 6 of this quest; either before you speak to Mecei Lostaud in Dshinn's to log the wolverine part of this quest, OR it can even be done AFTER you've looted the wolverine blood and return to speak with Mecei (but save yourself the extra trip to Dshinn's if you can). [TY killalota]
Per soul (tradeable/lore), you need one of each of the following:
BROKEN BLADE (see #1 above)
SOLUSEK'S EYE: Equip: held HP: 13005 DUR: 50 Race: HUM ELF DELF GNO OGR ERU Class: ALC MAG ENC NEC WIZ Level: 60 LORE INT: 40 Power: 150 FR: 65 Description: A gem with incredible power, legends say it is the unblinking eye of Solusek Ro. Appearance: Monk knuckles. Drops of Cave Hydra
TWINKLING AMULET: twinkling amulet Equip: forearm HP: 13005 DUR: 50 Race: ALL Class: ALC MAG ENC NEC WIZ Level: 60 LORE STR: -50 Power: 225 Description: The amulet sparkles with captured power Drops off Cave Hydra
RING Either Mge/Rge ring, Enc, or Rge ring, Graknar drops 4 different rings; Which SOUL you get (tradeable/LORE), depends on which SE ring you use: Ring of Everglow: Grrkill: TANK Soul of Grrkill: This poses great power from Grrkill. Equip: ring HP: 13005 DUR: 50 Race: HUM ELF DELF GNO DWF BAR HLF ERU Class: RGE MAG Level: 60 LORE AGI: 38 INT: 9 Power: 175 CR: -50 Description: A cold draft can douse this ring of its great powers Ring of Everflame: Grryvw: HEALER Soul of Grryvw: This poses great power from Grryvw. Equip: ring HP: 13005 DUR: 50 Race: HUM ELF DELF GNO DWF BAR HLF ERU Class: RGE MAG Level: 60 LORE STA: 9 AGI: 38 Power: 175 CR: -50 Description: A cold draft can douse this ring of its great powers. Ring of Animation: Firesnot: CASTER Soul of Firesnot: This poses great power from Firesnot. Equip: ring HP: 13005 DUR: 50 Race: HUM ELF DELF GNO ERU Class: ENC Level: 60 LORE INT: 10 CHA: 35 Power: 100 AR: 30 Description: One of many enchanted by a long forgotten animator, this ring will sometimes move Lucky Dice: Grrva: MELEE Soul of Grrva: This poses great power from Grvva. Equip: ring HP: 13005 DUR: 50 Race: ALL Class: RGE Level: 60 LORE AGI: 11 DEX: 45 HPMax: 100 Description: Some thieves carry dice for luck.
Do the Wailing Ghost Garlic Trinket quest and keep the Garlic Trinket safe (will need in step 5). You can log this quest, and the one below in Step 4 at the same time.
Do the Wailing Ghost Broken Blade quest and ensure you keep your etchings & the blood safe (will need the resilan blood in step 5 & the etching in step 6). Note: You will need the blood vial dropped by Bolash Bats in ZP in order to do the Unnamed Champion quest. Farm it now while you are up there.
Note from Daemaas (nov 6/08): Even though the quest specifically said to keep the etching, for those of you that deleted it, please send a ticket into CS. They are looking into seeing if they can tell whether or not you've had the etching previously, and whether or not you got the reward. For those that have not received the reward yet, you "should be able to get your etching back. However, I say "should" because it is CS that makes policy for reimbursement. It will ultimately be their decision on whether to reimburse or not.
The Unnamed Champion continues the broken blade storyline, and it's important you run the quest all the way through to the point where your quest log says "find a way to get Razeal off the wall". Once your questlog says that you then stop the unnamed chamion quest and can move onto step 6 below (TY Yado). On this quest (TY Toss) you will turn in your Garlic Trinket and Resilan Blood.
Now take your etching and archetypal soul and speak to Mecei Lostaud in Dshinn's. He takes your etching and asks you to kill an "Infected Wolverine" from the surrounding area to get a sample of its blood. Farm the wolverines (CON db@60) which can be found very close to the undead camp, a 15 sec run from the council, to the east (TY Nanes). Continue farming the db wolverines in order to spawn the Infected one (CONs white
@60); this can take about 30 min or more. Kill the "Infected Wolverine", loot its blood (drops 4 ntl bloods), and return to Mercei Lostaud. You are then sent to speak to Osrad Martanius for your reward!
Nanes further notes: The wolves are neutral, and they all drop rares, 2-4 rares each, usually the earthstrider stuff with some orb of the void and "of the god" items. They con db@60 but are very easy kills, even the white con infected one.
Reward: Earring : Tank (TY xcobainx): Ricasso Earring 15 str, sta, agi, int, wis,cha 160 ac 200 hp 200 power no scale 70 durability 25000 hp
Melee (TY Iwright): Annulet Earring 15 Str/Sta/Agi/Dex/Wis/Cha 200 HP200 Pow AC160
Caster (inc alch) (TY letskill, authentic): Ferrule Earring 15 Sta/Agi/Dex/Wis/Int/Cha HP200 Pow200 AC160
Healer (TY missbuffer) Pommel Earring 15 Str/Cha/Wis/Sta/Agi/Dex HP200 Pow200 AC160