EQOA Information
Browse through various Everquest Online Adventures (EQOA): Frontiers resources! Notice any issues? Anybody may contribute on the GitHub repository.
Where should you level based on your level range? Here's a list of XP camps in EQOA: Frontiers with their level ranges based on the level of the mobs in the camp, their locations (marked with map POIs), and notes regarding the camps.
Camp
Level Range
POIs
Comments
Arctic Bandits
1-1
Arctic Bandits(10019, 716)1-1
Aviak
1-1
Aviak(5587, 7763)1-1
Aviak(5990, 7681)1-1
Aviak(6312, 7745)1-1
Aviak(6318, 8082)1-1
Aviak Guards
1-1
Aviak Guards(268, 11583)1-1
Aviak Outpost
1-1
Near Halas. Outdoor camp with roaming aviaks. Good experience but requires awareness.
Aviak Outpost(8518, 716)1-1
Aviaks
1-1
Aviaks(8484, 581)1-1
Aviaks(8626, 693)1-1
Aviaks(8790, 1589)1-1
Bandits
1-1
Bandits(8406, 5437)1-1
Bandits(8678, 5050)1-1
Barrow Cultists
1-1
Barrow Cultists(8082, 6822)1-1
Blacktongue Orcs
1-1
Blacktongue Orcs(10755, 6203)1-1
Bloodfoots
26-32
Mt. Hatespike (W). Good humanoid camp with manageable aggro ranges. Casters may drop useful shields.
Bloodfoots(7518, 3446)26-32
Catamount
20-24
Mulin's Reach. Good outdoor animal camp. Minimal caster threats.
Catamount(12517, 4316)20-24
Cave Alligator
1-1
Cave Alligator(8918, 3556)1-1
Cave Crawlers
1-1
Cave Crawlers(6192, 7108)1-1
Chiktar
1-1
Chiktar(10703, 9020)1-1
Chiktar(10861, 9041)1-1
Chiktar Hive
1-1
Chiktar Hive(10776, 9038)1-1
Clan Kolbok
1-1
Clan Kolbok(718, 9112)1-1
Clan Kolbok(1806, 11170)1-1
Clan Kolbok(1870, 10610)1-1
Clan Kolbok(1974, 10846)1-1
Clan Kolbok(1975, 10845)1-1
Clan Kolbok(2009, 10706)1-1
Clan Kolbok(2028, 11092)1-1
Clockworks
1-1
Clockworks(13393, 1643)1-1
Coldpaw Gnolls
4-7
Klik'Anon (W). Low faction impact compared to other gnolls. Good camp layout for small groups.
Coldpaw Gnolls(10817, 643)4-7
Coldpaw Gnolls(11106, 423)4-7
Coldpaw Gnolls(12241, 1380)4-7
Cracktooth Orcs
1-24
Cracktooth Orcs(13437, 4044)19-24
Bobble-By-Water. Excellent faction gains and consistent pulls. Great training camp for tanks. Needs review: POI level range was 20-22.
Cracktooth Orcs(13512, 4089)1-1
Cracktooth Orcs(13533, 4052)1-1
Crazed Experiments
1-1
Crazed Experiments(7612, 4994)1-1
Crocodiles
1-23
Crocodiles(13609, 6353)21-23
Crocodiles(13734, 3352)1-1
Cutthroats & Bandits
14-18
Mulin's Reach (SE). Straightforward humanoid camp. Good coin drops and steady experience.
Cutthroats & Bandits(12168, 4409)14-18
Cutthroats & Bandits(12211, 4568)14-18
Cutthroats & Bandits(12238, 4690)14-18
Cutthroats & Bandits(12818, 4600)14-18
Cyclops
1-1
Cyclops(6852, 7997)1-1
Cyclops(7060, 8223)1-1
Cyclops Fortress
40-46
Desert Region. High health mobs with strong melee damage. Good for experienced groups.
Cyclops Fortress(5878, 9037)40-46
Darkbones
38-40
Darkbones(7499, 6834)38-40
Deathfist
1-1
Deathfist(11296, 8668)1-1
Deathfist Champions
1-1
Deathfist Champions(11659, 7213)1-1
Deathfist Citadel (DFC)
29-34
Deathfist Citadel Zone. One of the best XP camps in the low 30s. Watch for trains and deep pulls.
Deathfist Citadel (DFC)(11532, 7144)29-34
Deathfist Legionaires
1-1
Deathfist Legionaires(12789, 6869)1-1
Deathfist Mercenary
1-1
Deathfist Mercenary(10727, 8318)1-1
Deathfist Mercenary(10740, 7759)1-1
Deathfist Mercenary(10874, 8246)1-1
Deathfist Myrmidons
1-1
Deathfist Myrmidons(12096, 7287)1-1
Deathfist Pawn
8-10
Deathfist Pawn(12718, 5377)8-10
Deathfist Reavers
1-1
Deathfist Reavers(10930, 7271)1-1
Deathfist Reavers(11608, 7180)1-1
Deathfist Slayers
1-1
Deathfist Slayers(10700, 7179)1-1
Deathfist Slayers(10913, 7486)1-1
Deathfist Slayers(11615, 7133)1-1
Deathfist Slayers & Reavers
30-33
Al Farak Ruins (S/SE). Spread-out pulls make this a safer alternative to DFC.
Deathfist Slayers & Reavers(12209, 8222)30-33
Desert Bandit
1-1
Desert Bandit(12843, 8865)1-1
Desert Madmen
15-17
Desert Madmen(13451, 6070)15-17
Desert Marauders
58-62
Desert of Ro. Strong late-game humanoid camp. Expect heavy incoming damage.
Desert Marauders(13316, 6180)58-62
Druidic Cadavers
1-10
Qeynos (NW). Reliable undead camp for early levels. Safe pulls with minimal wandering mobs.
Druidic Cadavers(3969, 6266)1-10
Elemental Titans
1-1
Elemental Titans(13020, 9943)1-1
Elemental Titans(13081, 9863)1-1
Elemental Titans(13108, 10171)1-1
Elemental Titans(13214, 10315)1-1
Elemental Titans(13238, 10254)1-1
Elemental Titans(13560, 10363)1-1
Elite Aviak
1-1
Elite Aviak(5930, 7932)1-1
Elite Aviaks
1-1
Elite Aviaks(6055, 8243)1-1
Elven Spirits
1-1
Elven Spirits(12389, 8096)1-1
Faeries
1-1
Faeries(5034, 3660)1-1
Fallen Mummy
1-1
Fallen Mummy(11023, 6795)1-1
Forsaken Remnant
1-1
Forsaken Remnant(964, 10838)1-1
Freezeblood goblin cave
1-1
Freezeblood Goblins
1-15
Freezeblood Goblins(7292, 1289)1-1
Freezeblood Goblins(8015, 1326)10-15
Everfrost. Undead camp with steady respawns. Casters should watch for wandering adds.
Freezeblood goblins
1-11
Freezeblood goblins(6546, 863)1-1
Freezeblood goblins(6770, 759)1-1
Freezeblood goblins(6800, 841)1-1
Freezeblood goblins(7405, 787)1-11
Freezeblood goblins(7421, 673)1-11
Freezeblood goblins(7625, 994)1-11
Freezeblood goblins(8083, 1574)1-1
Froglok Slayers
55-60
Burial Mounds (SW). High melee damage but straightforward pulls.
Froglok Slayers(10628, 11814)55-60
Frost & ice elementals
1-1
Frost & ice elementals(9080, 1386)1-1
Frosteye Orcs
1-1
Frosteye Orcs(7872, 2754)1-1
Frosteye orcs
1-1
Frosteye orcs(7657, 2312)1-1
Frosteye orcs(7732, 2303)1-1
Frosteye orcs(7943, 2594)1-1
Gargoyle
50-53
South Barren Coast. Strong melee mobs with quest-related drops.
Gargoyle(2663, 11029)50-53
Gharial
35-38
South of MTG (Ocean). Island clearing camp. Watch for wanderers crossing into camp. Needs review: POI level range was 34-36.
Gharial(12732, 7719)35-38
Ghosts
58-62
Various High-Level Zones. Undead endgame camp. Works well with cleric-heavy groups.
Ghosts(12500, 9972)58-62
Glinaldal Druids & Rangers
1-1
Gnoll Fishermen
20-26
Darkmoor. Riverbank gnolls with moderate social aggro. Solid mid-20s camp.
Gnoll Fishermen(7647, 8124)20-26
Gnoll Whitepaw
1-1
Gnoll Whitepaw(7453, 4424)1-1
Gnolls
1-8
Gnolls(7614, 4315)1-8
Blackburrow Area. Classic early gnoll camp. Watch for adds inside the cave system.
Gnolls(7619, 4173)1-8
Blackburrow Area. Classic early gnoll camp. Watch for adds inside the cave system.
Gnolls(7858, 3957)1-1
Gnolls(7985, 4336)1-8
Blackburrow Area. Classic early gnoll camp. Watch for adds inside the cave system.
Goblin Citadel
30-36
Runneye Area. Dense goblin camp with solid experience. Crowd control recommended.
Goblin Citadel(9351, 3944)30-36
Goblin tunnel
1-1
Goblin tunnel(9351, 3915)1-1
Goblin tunnel(9389, 3955)1-1
Goblin tunnel underground
1-1
Goblins
1-60
Goblins(6483, 1490)56-60
Guardian Forest (W). Easy pulls with steady spawn cycles.
Goblins(6494, 1311)1-1
Goblins(9357, 3990)1-1
Goblins(9398, 3891)1-1
Goblins(9412, 3424)1-1
Goblins(9436, 4613)1-1
Goblins(9441, 3505)11-15
Goblins(9457, 3992)1-1
Goblins(9489, 3541)12-15
Goblins(9520, 3699)9-14
Goblins(9556, 4275)1-1
Goblins(9563, 4104)1-1
Goblins(9695, 3689)9-14
Goblins(9748, 3518)12-14
Great Eagles
1-1
Great Eagles(6701, 3650)1-1
Griffawn
31-32
Griffawn(8953, 6216)31-32
Grimrik Trolls
1-1
Grimrik Trolls(5592, 7299)1-1
Grizz
1-1
Grizz(2062, 10019)1-1
Grizz(2077, 10216)1-1
Grizz(2241, 10305)1-1
Guard Pickclaw
1-1
Guard Pickclaw(9750, 3976)1-1
Harpy
55-60
Erud's Crossing. Efficient XP with manageable damage output.
Harpy(3279, 8137)55-60
Hatebone Orc Cave
1-6
Halas (Outskirts). A solid beginner camp with tightly packed orcs. Good for melee-heavy groups learning to pull. Needs review: POI level range was 6-6.
Hatebone Orc Cave(11058, 1871)1-6
Hatebone Orcs
1-6
Hatebone Orcs(11071, 1714)1-6
Halas (Outskirts). A solid beginner camp with tightly packed orcs. Good for melee-heavy groups learning to pull. Needs review: POI level range was 4-11.
Hatebone Orcs(11075, 1953)1-6
Halas (Outskirts). A solid beginner camp with tightly packed orcs. Good for melee-heavy groups learning to pull. Needs review: POI level range was 6-8.
Hexbones
42-44
Hexbones(3986, 1346)42-44
Hexbones(4042, 1182)42-44
Hexbones(4109, 1416)42-44
Hexbones(4298, 1079)42-44
Hexbones(4451, 1356)42-44
Hexbones & Shrieks
39-44
Zentar's Keep. Caster-heavy mobs. Snow griffons may interfere with pulls.
Hexbones & Shrieks(6539, 2149)39-44
Highway Bandits
1-34
Highway Bandits(8352, 5133)1-1
Highway Bandits(9593, 6038)31-34
Highway Thugs
1-1
Highway Thugs(9671, 5950)1-1
Hill Giants
1-49
Hill Giants(8136, 9628)44-49
Keliner (NE). Classic giant camp with high HP targets and steady XP.
Hill Giants(9993, 7815)1-1
House N'yrt
1-1
House N'yrt(12780, 9350)1-1
Ice Giant Refugees
46-50
Near Northgate. Multiple camps available. Expect heavy melee damage.
Ice Giant Refugees(4083, 409)46-50
Icetomb
1-1
Icetomb(5887, 175)1-1
Icy wind & freezing gusts
13-15
Air & water elementalings
Icy wind & freezing gusts(9125, 1385)13-15
Indigo Pirate
1-1
Indigo Pirate(1352, 12078)1-1
Indigo Pirate(1432, 12021)1-1
Indigo Pirate(2688, 11937)1-1
Indigo Pirate(3236, 12187)1-1
Jaeger Mansion
1-1
Jaeger Mansion(5105, 3142)1-1
Kappa
50-55
Slythis Dwell. Often underused camp with strong XP potential.
Kappa(426, 8254)50-55
Kappa Drudge
36-44
Odous / East Plateau. Slower spawn timers but strong experience. North and west of Arcadin.
Kappa Drudge(900, 8454)36-44
Kappa Drudge(900, 8612)36-44
Kappa Drudge(917, 8351)36-44
Kappa Drudge(1115, 8829)36-44
Kappa Drudge(1513, 8755)36-44
Kappa Drudge(1573, 8325)36-44
Kappa Elites
53-58
Slythis Dwell (Castle Balcony). Top-floor elite camp. Requires strong tank and healer coordination.
Kappa Elites(541, 8539)53-58
Kappa Warrior
50-55
Slythis Dwell. Often underused camp with strong XP potential.
Kappa Warrior(360, 8781)50-55
Kobold
1-1
Kobold(606, 11671)1-1
Kobold(743, 11938)1-1
Kobold(800, 11554)1-1
Kobold(811, 11355)1-1
Lesser ghouls & skeletons
1-1
Lesser pickclaw guard
1-1
Lesser pickclaw guard(9767, 4269)1-1
Lesser pickclaw guard(9791, 3996)1-1
Lesser pickclaw guard(9819, 4185)1-1
Lesser pickclaw guard(9877, 4092)1-1
Lesser pickclaw guard(9893, 3952)1-1
Lesser pickclaw guard(9924, 4346)1-1
Lesser pickclaw guard(9936, 4151)1-1
Lesser pickclaw guard(10009, 4283)1-1
Lesser pickclaw guard(10031, 4148)1-1
Lizardman
1-1
Lizardman(3061, 9341)1-1
Lost Souls
1-1
Lost Souls(9595, 7246)1-1
Majorkahn Giant
1-1
Majorkahn Giant(11272, 7804)1-1
Majorkahn Giant(11320, 8128)1-1
Majorkahn Giant(11330, 8194)1-1
Majorkahn Giant(11361, 8013)1-1
Majorkahn Giant(11385, 8131)1-1
Majorkahn Giant(11431, 7967)1-1
Majorkahn Giant(11457, 7951)1-1
Majorkahn Giant(11488, 8136)1-1
Majorkahn Giant(11544, 8084)1-1
Majorkahn Giant(11657, 7918)1-1
Majorkahn Giant(11706, 7803)1-1
Majorkahn Giant(11735, 7874)1-1
Majorkahn Giant(11828, 7906)1-1
Mermen
1-1
Mermen(2806, 10259)1-1
Mindwhipper Wasps
9-12
Mindwhipper Wasps(11523, 1584)9-12
Minos
29-38
Gerntar Mines (C). High mob density inside caves. Strong XP but can overwhelm unprepared groups.
Minos(7821, 10827)29-38
Moots
57-60
Erud's Crossing (South of Harpies). Fire-based spellcasters. Fire resistance recommended.
Moots(2942, 8601)57-60
Nasehir
1-14
Nasehir(12056, 9285)1-1
Nasehir(12217, 7866)1-1
Nasehir(12640, 9424)1-1
Nasehir(12868, 9044)1-1
Nasehir(13129, 5827)10-14
Northern Ro (NW/W). Two separate camps near the coast. Consistent pulls and solid group XP. Needs review: POI level range was 11-15.
Nasehir(13243, 6264)10-14
Northern Ro (NW/W). Two separate camps near the coast. Consistent pulls and solid group XP. Needs review: POI level range was 14-20.
Nixie
1-1
Nixie(6098, 2115)1-1
Ogre Guards
1-1
Ogre Guards(6635, 7783)1-1
Ogres & Trolls
1-1
Ogres & Trolls(10787, 7931)1-1
Ogres & Trolls(10871, 8085)1-1
Ogres & Trolls(10895, 7871)1-1
Ogres & Trolls(11012, 7989)1-1
100
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