اطلاعات EQOA
در میان ماجراهای آنلاین مختلف Everquest (EQOA) مرور کنید: منابع مرزی! متوجه مشکلی شده اید؟ هر کسی می‌تواند در مخزن GitHub مشارکت کند.
بر اساس محدوده سطح خود باید در کجا سطح بندی کنید؟ در اینجا لیستی از کمپ های XP در EQOA آمده است: مرزها با محدوده سطح آنها بر اساس سطح اوباش در کمپ، مکان آنها (با POI های نقشه مشخص شده) و یادداشت هایی در مورد کمپ ها.
کمپ
محدوده سطح
POI
نظرات
Arctic Bandits
1-1
Arctic Bandits(10019, 716)1-1
Aviak
1-1
Aviak(5587, 7763)1-1
Aviak(5990, 7681)1-1
Aviak(6312, 7745)1-1
Aviak(6318, 8082)1-1
Aviak Guards
1-1
Aviak Guards(268, 11583)1-1
Aviak Outpost
10-15
Near Halas. Outdoor camp with roaming aviaks. Good experience but requires awareness.
Aviak Outpost(7790, 417)10-15
Bandits
1-1
Bandits(8406, 5437)1-1
Bandits(8678, 5050)1-1
Barrow Cultists
1-1
Barrow Cultists(8082, 6822)1-1
Blacktongue Orcs
1-1
Blacktongue Orcs(10755, 6203)1-1
Bloodfoots
26-32
Mt. Hatespike (W). Good humanoid camp with manageable aggro ranges. Casters may drop useful shields.
Bloodfoots(7518, 3446)26-32
Caimen / Crocodiles
18-20
Bobble-By-Water (E). Island-based camp with social aggro. Pull carefully to avoid chain fights.
Caimen / Crocodiles(13268, 3786)18-20
Catamount
20-24
Mulin's Reach. Good outdoor animal camp. Minimal caster threats.
Catamount(12517, 4316)20-24
Cave Crawlers
1-1
Cave Crawlers(6192, 7108)1-1
Chiktar
1-1
Chiktar(10703, 9020)1-1
Chiktar(10861, 9041)1-1
Chiktar Hive
1-1
Chiktar Hive(10776, 9038)1-1
Clan Kolbok
1-1
Clan Kolbok(718, 9112)1-1
Clan Kolbok(1806, 11170)1-1
Clan Kolbok(1870, 10610)1-1
Clan Kolbok(1974, 10846)1-1
Clan Kolbok(1975, 10845)1-1
Clan Kolbok(2009, 10706)1-1
Clan Kolbok(2028, 11092)1-1
Coldpaw Gnolls
4-7
Klik'Anon (W). Low faction impact compared to other gnolls. Good camp layout for small groups.
Coldpaw Gnolls(10817, 643)4-7
Coldpaw Gnolls(11106, 423)4-7
Coldpaw Gnolls(12241, 1380)4-7
Cracktooth Orcs
19-24
Bobble-By-Water. Excellent faction gains and consistent pulls. Great training camp for tanks. Needs review: POI level range was 20-22.
Cracktooth Orcs(13494, 4076)19-24
Crazed Experiments
1-1
Crazed Experiments(7612, 4994)1-1
Crocodiles
21-23
Crocodiles(13609, 6353)21-23
Cutthroats & Bandits
14-18
Mulin's Reach (SE). Straightforward humanoid camp. Good coin drops and steady experience.
Cutthroats & Bandits(12168, 4409)14-18
Cutthroats & Bandits(12211, 4568)14-18
Cutthroats & Bandits(12238, 4690)14-18
Cutthroats & Bandits(12818, 4600)14-18
Cyclops
1-1
Cyclops(6852, 7997)1-1
Cyclops(7060, 8223)1-1
Cyclops Fortress
40-46
Desert Region. High health mobs with strong melee damage. Good for experienced groups.
Cyclops Fortress(5878, 9037)40-46
Darkbones
38-40
Darkbones(7499, 6834)38-40
Deathfist
1-1
Deathfist(11296, 8668)1-1
Deathfist Champions
1-1
Deathfist Champions(11659, 7213)1-1
Deathfist Citadel (DFC)
29-34
Deathfist Citadel Zone. One of the best XP camps in the low 30s. Watch for trains and deep pulls.
Deathfist Citadel (DFC)(11532, 7144)29-34
Deathfist Legionaires
1-1
Deathfist Legionaires(12789, 6869)1-1
Deathfist Mercenary
1-1
Deathfist Mercenary(10727, 8318)1-1
Deathfist Mercenary(10740, 7759)1-1
Deathfist Mercenary(10874, 8246)1-1
Deathfist Myrmidons
1-1
Deathfist Myrmidons(12096, 7287)1-1
Deathfist Pawn
8-10
Deathfist Pawn(12718, 5377)8-10
Deathfist Reavers
1-1
Deathfist Reavers(10930, 7271)1-1
Deathfist Reavers(11608, 7180)1-1
Deathfist Slayers
1-1
Deathfist Slayers(10700, 7179)1-1
Deathfist Slayers(10913, 7486)1-1
Deathfist Slayers(11615, 7133)1-1
Deathfist Slayers & Reavers
30-33
Al Farak Ruins (S/SE). Spread-out pulls make this a safer alternative to DFC.
Deathfist Slayers & Reavers(12209, 8222)30-33
Desert Bandit
1-1
Desert Bandit(12843, 8865)1-1
Desert Madmen
15-17
Desert Madmen(13451, 6070)15-17
Desert Marauders
58-62
Desert of Ro. Strong late-game humanoid camp. Expect heavy incoming damage.
Desert Marauders(13316, 6180)58-62
Druidic Cadavers
1-10
Qeynos (NW). Reliable undead camp for early levels. Safe pulls with minimal wandering mobs.
Druidic Cadavers(3969, 6266)1-10
Elemental Titans
1-1
Elemental Titans(13020, 9943)1-1
Elemental Titans(13081, 9863)1-1
Elemental Titans(13108, 10171)1-1
Elemental Titans(13214, 10315)1-1
Elemental Titans(13238, 10254)1-1
Elemental Titans(13560, 10363)1-1
Elite Aviak
1-1
Elite Aviak(5930, 7932)1-1
Elite Aviaks
1-1
Elite Aviaks(6055, 8243)1-1
Elven Spirits
1-1
Elven Spirits(12389, 8096)1-1
Faeries
1-1
Faeries(5034, 3660)1-1
Fallen Mummy
1-1
Fallen Mummy(11023, 6795)1-1
Forsaken Remnant
1-1
Forsaken Remnant(964, 10838)1-1
Freezeblood Village
10-14
Everfrost. Undead camp with steady respawns. Casters should watch for wandering adds.
Freezeblood Village(7734, 1275)10-14
Froglok Slayers
55-60
Burial Mounds (SW). High melee damage but straightforward pulls.
Froglok Slayers(10628, 11814)55-60
Gargoyle
50-53
South Barren Coast. Strong melee mobs with quest-related drops.
Gargoyle(2663, 11029)50-53
Gharial
35-38
South of MTG (Ocean). Island clearing camp. Watch for wanderers crossing into camp. Needs review: POI level range was 34-36.
Gharial(12732, 7719)35-38
Ghosts
58-62
Various High-Level Zones. Undead endgame camp. Works well with cleric-heavy groups.
Ghosts(12500, 9972)58-62
Glinaldal Druids & Rangers
1-1
Gnoll Fishermen
20-26
Darkmoor. Riverbank gnolls with moderate social aggro. Solid mid-20s camp.
Gnoll Fishermen(7647, 8124)20-26
Gnoll Whitepaw
1-1
Gnoll Whitepaw(7453, 4424)1-1
Gnolls
1-8
Gnolls(7614, 4315)1-8
Blackburrow Area. Classic early gnoll camp. Watch for adds inside the cave system.
Gnolls(7619, 4173)1-8
Blackburrow Area. Classic early gnoll camp. Watch for adds inside the cave system.
Gnolls(7858, 3957)1-1
Gnolls(7985, 4336)1-8
Blackburrow Area. Classic early gnoll camp. Watch for adds inside the cave system.
Goblin Citadel
30-36
Runneye Area. Dense goblin camp with solid experience. Crowd control recommended.
Goblin Citadel(9671, 4286)30-36
Goblin Slayers
56-60
Guardian Forest (W). Easy pulls with steady spawn cycles.
Goblin Slayers(6699, 1605)56-60
Great Eagles
1-1
Great Eagles(6701, 3650)1-1
Griffawn
31-32
Griffawn(8953, 6216)31-32
Grimrik Trolls
1-1
Grimrik Trolls(5592, 7299)1-1
Grizz
1-1
Grizz(2062, 10019)1-1
Grizz(2077, 10216)1-1
Grizz(2241, 10305)1-1
Harpy
55-60
Erud's Crossing. Efficient XP with manageable damage output.
Harpy(3279, 8137)55-60
Hatebone Orc Cave
1-6
Halas (Outskirts). A solid beginner camp with tightly packed orcs. Good for melee-heavy groups learning to pull. Needs review: POI level range was 6-6.
Hatebone Orc Cave(11058, 1871)1-6
Hatebone Orcs
1-6
Hatebone Orcs(11071, 1714)1-6
Halas (Outskirts). A solid beginner camp with tightly packed orcs. Good for melee-heavy groups learning to pull. Needs review: POI level range was 4-11.
Hatebone Orcs(11075, 1953)1-6
Halas (Outskirts). A solid beginner camp with tightly packed orcs. Good for melee-heavy groups learning to pull. Needs review: POI level range was 6-8.
Hexbones
42-44
Hexbones(3986, 1346)42-44
Hexbones(4042, 1182)42-44
Hexbones(4109, 1416)42-44
Hexbones(4298, 1079)42-44
Hexbones(4451, 1356)42-44
Hexbones & Shrieks
39-44
Zentar's Keep. Caster-heavy mobs. Snow griffons may interfere with pulls.
Hexbones & Shrieks(6539, 2149)39-44
Highway Bandits
1-34
Highway Bandits(8352, 5133)1-1
Highway Bandits(9593, 6038)31-34
Highway Thugs
1-1
Highway Thugs(9671, 5950)1-1
Hill Giants
1-49
Hill Giants(8136, 9628)44-49
Keliner (NE). Classic giant camp with high HP targets and steady XP.
Hill Giants(9993, 7815)1-1
House N'yrt
1-1
House N'yrt(12780, 9350)1-1
Ice Giant Refugees
46-50
Near Northgate. Multiple camps available. Expect heavy melee damage.
Ice Giant Refugees(4071, 475)46-50
Icetomb
1-1
Icetomb(5887, 175)1-1
Indigo Pirate
1-1
Indigo Pirate(1352, 12078)1-1
Indigo Pirate(1432, 12021)1-1
Indigo Pirate(2688, 11937)1-1
Indigo Pirate(3236, 12187)1-1
Jaeger Mansion
1-1
Jaeger Mansion(5105, 3142)1-1
Kappa
50-55
Slythis Dwell. Often underused camp with strong XP potential.
Kappa(426, 8254)50-55
Kappa Drudge
36-44
Odous / East Plateau. Slower spawn timers but strong experience. North and west of Arcadin.
Kappa Drudge(900, 8454)36-44
Kappa Drudge(900, 8612)36-44
Kappa Drudge(917, 8351)36-44
Kappa Drudge(1115, 8829)36-44
Kappa Drudge(1513, 8755)36-44
Kappa Drudge(1573, 8325)36-44
Kappa Elites
53-58
Slythis Dwell (Castle Balcony). Top-floor elite camp. Requires strong tank and healer coordination.
Kappa Elites(541, 8539)53-58
Kappa Warrior
50-55
Slythis Dwell. Often underused camp with strong XP potential.
Kappa Warrior(360, 8781)50-55
Kobold
1-1
Kobold(606, 11671)1-1
Kobold(743, 11938)1-1
Kobold(800, 11554)1-1
Kobold(811, 11355)1-1
Lizardman
1-1
Lizardman(3061, 9341)1-1
Majorkahn Giant
1-1
Majorkahn Giant(11272, 7804)1-1
Majorkahn Giant(11320, 8128)1-1
Majorkahn Giant(11330, 8194)1-1
Majorkahn Giant(11361, 8013)1-1
Majorkahn Giant(11385, 8131)1-1
Majorkahn Giant(11431, 7967)1-1
Majorkahn Giant(11457, 7951)1-1
Majorkahn Giant(11488, 8136)1-1
Majorkahn Giant(11544, 8084)1-1
Majorkahn Giant(11657, 7918)1-1
Majorkahn Giant(11706, 7803)1-1
Majorkahn Giant(11735, 7874)1-1
Majorkahn Giant(11828, 7906)1-1
Mermen
1-1
Mermen(2806, 10259)1-1
Minos
29-38
Gerntar Mines (C). High mob density inside caves. Strong XP but can overwhelm unprepared groups.
Minos(7820, 11145)29-38
Moots
57-60
Erud's Crossing (South of Harpies). Fire-based spellcasters. Fire resistance recommended.
Moots(2836, 8739)57-60
Nasehir
1-14
Nasehir(12056, 9285)1-1
Nasehir(12217, 7866)1-1
Nasehir(12640, 9424)1-1
Nasehir(12868, 9044)1-1
Nasehir(13129, 5827)10-14
Northern Ro (NW/W). Two separate camps near the coast. Consistent pulls and solid group XP. Needs review: POI level range was 11-15.
Nasehir(13243, 6264)10-14
Northern Ro (NW/W). Two separate camps near the coast. Consistent pulls and solid group XP. Needs review: POI level range was 14-20.
Nixie
1-1
Nixie(6098, 2115)1-1
Ogre Guards
1-1
Ogre Guards(6635, 7783)1-1
Ogres & Trolls
1-1
Ogres & Trolls(10787, 7931)1-1
Ogres & Trolls(10871, 8085)1-1
Ogres & Trolls(10895, 7871)1-1
Ogres & Trolls(11012, 7989)1-1
Orc Plainsraiders
17-21
Orc Plainsraiders(12244, 4016)17-21
Mulin's Reach (N/NE). Popular leveling path. Open terrain makes pulling simple.
Orc Plainsraiders(12597, 3965)17-21
Mulin's Reach (N/NE). Popular leveling path. Open terrain makes pulling simple. Needs review: POI level range was 16-18.
Orc Plainstriders
17-21
Mulin's Reach (N/NE). Popular leveling path. Open terrain makes pulling simple. Needs review: POI level range was 16-18.
Orc Plainstriders(12644, 4429)17-21
Orc Tunnel
14-18
The Druk (C). High-density orc camp. Be cautious of trains from deeper inside.
Orc Tunnel(10619, 2447)14-18
Orcs
1-1
Orcs(5092, 6827)1-1
Pariah of Xragg
60-62
Elephant Graveyard. High-end named camp. Valuable spell drops and crafting materials.
Pariah of Xragg(8723, 10887)60-62
Phantoms
44-49
East Plateau (NW of Arcadin). Undead-style camp with valuable scroll drops. Needs review: POI level range was 50-51.
Phantoms(1296, 8637)44-49
Pirates of Klick
30-38
Klick'Anon Coast. Good coin and experience. Outdoor pulls with roaming patrols.
Pirates of Klick(12718, 1264)30-38
Prexan Crabs
1-1
Prexan Crabs(3644, 8261)1-1
Ragel Aviaks
1-1
Ragel Aviaks(6062, 8339)1-1
Ragel High Aviaks
1-1
Ragel High Aviaks(5995, 8378)1-1
Ratman
1-1
Ratman(2747, 10631)1-1
Ratman(2856, 10014)1-1
Ratman(3017, 11519)1-1
Ratman(3026, 11363)1-1
Ratman(3080, 11420)1-1
Ratman(3083, 10628)1-1
Returned Indigo Pirate
1-1
Returned Indigo Pirate(3229, 12235)1-1
Rotbones
1-1
Rotbones(5940, 6968)1-1
Saltwater Crocodiles
1-1
Saltwater Crocodiles(11171, 6602)1-1
Scarecrows
25-30
Alseop's Wall (W). Reliable undead-style mobs. Safe rotations for organized groups.
Scarecrows(7763, 6189)25-30
100
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