EQOA 信息
浏览各种 Everquest Online Adventures (EQOA): Frontiers 资源!发现任何问题?任何人都可以在 GitHub 仓库 贡献。
根据你的等级范围,你应该在哪里升级? 以下是 EQOA: Frontiers 中的 XP 营地列表,其等级范围基于营地中怪物的等级、位置(用地图 POI 标记)以及有关营地的注释。
电平范围
兴趣点
评论
Arctic Bandits
1-1
Arctic Bandits(10019, 716)1-1
Aviak
1-1
Aviak(5587, 7763)1-1
Aviak(5990, 7681)1-1
Aviak(6312, 7745)1-1
Aviak(6318, 8082)1-1
Aviak Guards
1-1
Aviak Guards(268, 11583)1-1
Aviak Outpost
1-1
Near Halas. Outdoor camp with roaming aviaks. Good experience but requires awareness.
Aviak Outpost(8518, 716)1-1
Aviaks
1-1
Aviaks(8484, 581)1-1
Aviaks(8626, 693)1-1
Aviaks(8790, 1589)1-1
Bandits
1-1
Bandits(8406, 5437)1-1
Bandits(8678, 5050)1-1
Barrow Cultists
1-1
Barrow Cultists(8082, 6822)1-1
Blacktongue Orcs
1-1
Blacktongue Orcs(10755, 6203)1-1
Bloodfoots
26-32
Mt. Hatespike (W). Good humanoid camp with manageable aggro ranges. Casters may drop useful shields.
Bloodfoots(7518, 3446)26-32
Catamount
20-24
Mulin's Reach. Good outdoor animal camp. Minimal caster threats.
Catamount(12517, 4316)20-24
Cave Alligator
1-1
Cave Alligator(8918, 3556)1-1
Cave Crawlers
1-1
Cave Crawlers(6192, 7108)1-1
Chiktar
1-1
Chiktar(10703, 9020)1-1
Chiktar(10861, 9041)1-1
Chiktar Hive
1-1
Chiktar Hive(10776, 9038)1-1
Clan Kolbok
1-1
Clan Kolbok(718, 9112)1-1
Clan Kolbok(1806, 11170)1-1
Clan Kolbok(1870, 10610)1-1
Clan Kolbok(1974, 10846)1-1
Clan Kolbok(1975, 10845)1-1
Clan Kolbok(2009, 10706)1-1
Clan Kolbok(2028, 11092)1-1
Clockworks
1-1
Clockworks(13393, 1643)1-1
Coldpaw Gnolls
4-7
Klik'Anon (W). Low faction impact compared to other gnolls. Good camp layout for small groups.
Coldpaw Gnolls(10817, 643)4-7
Coldpaw Gnolls(11106, 423)4-7
Coldpaw Gnolls(12241, 1380)4-7
Cracktooth Orcs
1-24
Cracktooth Orcs(13437, 4044)19-24
Bobble-By-Water. Excellent faction gains and consistent pulls. Great training camp for tanks. Needs review: POI level range was 20-22.
Cracktooth Orcs(13512, 4089)1-1
Cracktooth Orcs(13533, 4052)1-1
Crazed Experiments
1-1
Crazed Experiments(7612, 4994)1-1
Crocodiles
1-23
Crocodiles(13609, 6353)21-23
Crocodiles(13734, 3352)1-1
Cutthroats & Bandits
14-18
Mulin's Reach (SE). Straightforward humanoid camp. Good coin drops and steady experience.
Cutthroats & Bandits(12168, 4409)14-18
Cutthroats & Bandits(12211, 4568)14-18
Cutthroats & Bandits(12238, 4690)14-18
Cutthroats & Bandits(12818, 4600)14-18
Cyclops
1-1
Cyclops(6852, 7997)1-1
Cyclops(7060, 8223)1-1
Cyclops Fortress
40-46
Desert Region. High health mobs with strong melee damage. Good for experienced groups.
Cyclops Fortress(5878, 9037)40-46
Darkbones
38-40
Darkbones(7499, 6834)38-40
Deathfist
1-1
Deathfist(11296, 8668)1-1
Deathfist Champions
1-1
Deathfist Champions(11659, 7213)1-1
Deathfist Citadel (DFC)
29-34
Deathfist Citadel Zone. One of the best XP camps in the low 30s. Watch for trains and deep pulls.
Deathfist Citadel (DFC)(11532, 7144)29-34
Deathfist Legionaires
1-1
Deathfist Legionaires(12789, 6869)1-1
Deathfist Mercenary
1-1
Deathfist Mercenary(10727, 8318)1-1
Deathfist Mercenary(10740, 7759)1-1
Deathfist Mercenary(10874, 8246)1-1
Deathfist Myrmidons
1-1
Deathfist Myrmidons(12096, 7287)1-1
Deathfist Pawn
8-10
Deathfist Pawn(12718, 5377)8-10
Deathfist Reavers
1-1
Deathfist Reavers(10930, 7271)1-1
Deathfist Reavers(11608, 7180)1-1
Deathfist Slayers
1-1
Deathfist Slayers(10700, 7179)1-1
Deathfist Slayers(10913, 7486)1-1
Deathfist Slayers(11615, 7133)1-1
Deathfist Slayers & Reavers
30-33
Al Farak Ruins (S/SE). Spread-out pulls make this a safer alternative to DFC.
Deathfist Slayers & Reavers(12209, 8222)30-33
Desert Bandit
1-1
Desert Bandit(12843, 8865)1-1
Desert Madmen
15-17
Desert Madmen(13451, 6070)15-17
Desert Marauders
58-62
Desert of Ro. Strong late-game humanoid camp. Expect heavy incoming damage.
Desert Marauders(13316, 6180)58-62
Druidic Cadavers
1-10
Qeynos (NW). Reliable undead camp for early levels. Safe pulls with minimal wandering mobs.
Druidic Cadavers(3969, 6266)1-10
Elemental Titans
1-1
Elemental Titans(13020, 9943)1-1
Elemental Titans(13081, 9863)1-1
Elemental Titans(13108, 10171)1-1
Elemental Titans(13214, 10315)1-1
Elemental Titans(13238, 10254)1-1
Elemental Titans(13560, 10363)1-1
Elite Aviak
1-1
Elite Aviak(5930, 7932)1-1
Elite Aviaks
1-1
Elite Aviaks(6055, 8243)1-1
Elven Spirits
1-1
Elven Spirits(12389, 8096)1-1
Faeries
1-1
Faeries(5034, 3660)1-1
Fallen Mummy
1-1
Fallen Mummy(11023, 6795)1-1
Forsaken Remnant
1-1
Forsaken Remnant(964, 10838)1-1
Freezeblood goblin cave
1-1
Freezeblood Goblins
1-15
Freezeblood Goblins(7292, 1289)1-1
Freezeblood Goblins(8015, 1326)10-15
Everfrost. Undead camp with steady respawns. Casters should watch for wandering adds.
Freezeblood goblins
1-11
Freezeblood goblins(6546, 863)1-1
Freezeblood goblins(6770, 759)1-1
Freezeblood goblins(6800, 841)1-1
Freezeblood goblins(7405, 787)1-11
Freezeblood goblins(7421, 673)1-11
Freezeblood goblins(7625, 994)1-11
Freezeblood goblins(8083, 1574)1-1
Froglok Slayers
55-60
Burial Mounds (SW). High melee damage but straightforward pulls.
Froglok Slayers(10628, 11814)55-60
Frost & ice elementals
1-1
Frost & ice elementals(9080, 1386)1-1
Frosteye Orcs
1-1
Frosteye Orcs(7872, 2754)1-1
Frosteye orcs
1-1
Frosteye orcs(7657, 2312)1-1
Frosteye orcs(7732, 2303)1-1
Frosteye orcs(7943, 2594)1-1
Gargoyle
50-53
South Barren Coast. Strong melee mobs with quest-related drops.
Gargoyle(2663, 11029)50-53
Gharial
35-38
South of MTG (Ocean). Island clearing camp. Watch for wanderers crossing into camp. Needs review: POI level range was 34-36.
Gharial(12732, 7719)35-38
Ghosts
58-62
Various High-Level Zones. Undead endgame camp. Works well with cleric-heavy groups.
Ghosts(12500, 9972)58-62
Glinaldal Druids & Rangers
1-1
Gnoll Fishermen
20-26
Darkmoor. Riverbank gnolls with moderate social aggro. Solid mid-20s camp.
Gnoll Fishermen(7647, 8124)20-26
Gnoll Whitepaw
1-1
Gnoll Whitepaw(7453, 4424)1-1
Gnolls
1-8
Gnolls(7614, 4315)1-8
Blackburrow Area. Classic early gnoll camp. Watch for adds inside the cave system.
Gnolls(7619, 4173)1-8
Blackburrow Area. Classic early gnoll camp. Watch for adds inside the cave system.
Gnolls(7858, 3957)1-1
Gnolls(7985, 4336)1-8
Blackburrow Area. Classic early gnoll camp. Watch for adds inside the cave system.
Goblin Citadel
30-36
Runneye Area. Dense goblin camp with solid experience. Crowd control recommended.
Goblin Citadel(9351, 3944)30-36
Goblin tunnel
1-1
Goblin tunnel(9351, 3915)1-1
Goblin tunnel(9389, 3955)1-1
Goblin tunnel underground
1-1
Goblins
1-60
Goblins(6483, 1490)56-60
Guardian Forest (W). Easy pulls with steady spawn cycles.
Goblins(6494, 1311)1-1
Goblins(9357, 3990)1-1
Goblins(9398, 3891)1-1
Goblins(9412, 3424)1-1
Goblins(9436, 4613)1-1
Goblins(9441, 3505)11-15
Goblins(9457, 3992)1-1
Goblins(9489, 3541)12-15
Goblins(9520, 3699)9-14
Goblins(9556, 4275)1-1
Goblins(9563, 4104)1-1
Goblins(9695, 3689)9-14
Goblins(9748, 3518)12-14
Great Eagles
1-1
Great Eagles(6701, 3650)1-1
Griffawn
31-32
Griffawn(8953, 6216)31-32
Grimrik Trolls
1-1
Grimrik Trolls(5592, 7299)1-1
Grizz
1-1
Grizz(2062, 10019)1-1
Grizz(2077, 10216)1-1
Grizz(2241, 10305)1-1
Guard Pickclaw
1-1
Guard Pickclaw(9750, 3976)1-1
Harpy
55-60
Erud's Crossing. Efficient XP with manageable damage output.
Harpy(3279, 8137)55-60
Hatebone Orc Cave
1-6
Halas (Outskirts). A solid beginner camp with tightly packed orcs. Good for melee-heavy groups learning to pull. Needs review: POI level range was 6-6.
Hatebone Orc Cave(11058, 1871)1-6
Hatebone Orcs
1-6
Hatebone Orcs(11071, 1714)1-6
Halas (Outskirts). A solid beginner camp with tightly packed orcs. Good for melee-heavy groups learning to pull. Needs review: POI level range was 4-11.
Hatebone Orcs(11075, 1953)1-6
Halas (Outskirts). A solid beginner camp with tightly packed orcs. Good for melee-heavy groups learning to pull. Needs review: POI level range was 6-8.
Hexbones
42-44
Hexbones(3986, 1346)42-44
Hexbones(4042, 1182)42-44
Hexbones(4109, 1416)42-44
Hexbones(4298, 1079)42-44
Hexbones(4451, 1356)42-44
Hexbones & Shrieks
39-44
Zentar's Keep. Caster-heavy mobs. Snow griffons may interfere with pulls.
Hexbones & Shrieks(6539, 2149)39-44
Highway Bandits
1-34
Highway Bandits(8352, 5133)1-1
Highway Bandits(9593, 6038)31-34
Highway Thugs
1-1
Highway Thugs(9671, 5950)1-1
Hill Giants
1-49
Hill Giants(8136, 9628)44-49
Keliner (NE). Classic giant camp with high HP targets and steady XP.
Hill Giants(9993, 7815)1-1
House N'yrt
1-1
House N'yrt(12780, 9350)1-1
Ice Giant Refugees
46-50
Near Northgate. Multiple camps available. Expect heavy melee damage.
Ice Giant Refugees(4083, 409)46-50
Icetomb
1-1
Icetomb(5887, 175)1-1
Icy wind & freezing gusts
13-15
Air & water elementalings
Icy wind & freezing gusts(9125, 1385)13-15
Indigo Pirate
1-1
Indigo Pirate(1352, 12078)1-1
Indigo Pirate(1432, 12021)1-1
Indigo Pirate(2688, 11937)1-1
Indigo Pirate(3236, 12187)1-1
Jaeger Mansion
1-1
Jaeger Mansion(5105, 3142)1-1
Kappa
50-55
Slythis Dwell. Often underused camp with strong XP potential.
Kappa(426, 8254)50-55
Kappa Drudge
36-44
Odous / East Plateau. Slower spawn timers but strong experience. North and west of Arcadin.
Kappa Drudge(900, 8454)36-44
Kappa Drudge(900, 8612)36-44
Kappa Drudge(917, 8351)36-44
Kappa Drudge(1115, 8829)36-44
Kappa Drudge(1513, 8755)36-44
Kappa Drudge(1573, 8325)36-44
Kappa Elites
53-58
Slythis Dwell (Castle Balcony). Top-floor elite camp. Requires strong tank and healer coordination.
Kappa Elites(541, 8539)53-58
Kappa Warrior
50-55
Slythis Dwell. Often underused camp with strong XP potential.
Kappa Warrior(360, 8781)50-55
Kobold
1-1
Kobold(606, 11671)1-1
Kobold(743, 11938)1-1
Kobold(800, 11554)1-1
Kobold(811, 11355)1-1
Lesser ghouls & skeletons
1-1
Lesser pickclaw guard
1-1
Lesser pickclaw guard(9767, 4269)1-1
Lesser pickclaw guard(9791, 3996)1-1
Lesser pickclaw guard(9819, 4185)1-1
Lesser pickclaw guard(9877, 4092)1-1
Lesser pickclaw guard(9893, 3952)1-1
Lesser pickclaw guard(9924, 4346)1-1
Lesser pickclaw guard(9936, 4151)1-1
Lesser pickclaw guard(10009, 4283)1-1
Lesser pickclaw guard(10031, 4148)1-1
Lizardman
1-1
Lizardman(3061, 9341)1-1
Lost Souls
1-1
Lost Souls(9595, 7246)1-1
Majorkahn Giant
1-1
Majorkahn Giant(11272, 7804)1-1
Majorkahn Giant(11320, 8128)1-1
Majorkahn Giant(11330, 8194)1-1
Majorkahn Giant(11361, 8013)1-1
Majorkahn Giant(11385, 8131)1-1
Majorkahn Giant(11431, 7967)1-1
Majorkahn Giant(11457, 7951)1-1
Majorkahn Giant(11488, 8136)1-1
Majorkahn Giant(11544, 8084)1-1
Majorkahn Giant(11657, 7918)1-1
Majorkahn Giant(11706, 7803)1-1
Majorkahn Giant(11735, 7874)1-1
Majorkahn Giant(11828, 7906)1-1
Mermen
1-1
Mermen(2806, 10259)1-1
Mindwhipper Wasps
9-12
Mindwhipper Wasps(11523, 1584)9-12
Minos
29-38
Gerntar Mines (C). High mob density inside caves. Strong XP but can overwhelm unprepared groups.
Minos(7821, 10827)29-38
Moots
57-60
Erud's Crossing (South of Harpies). Fire-based spellcasters. Fire resistance recommended.
Moots(2942, 8601)57-60
Nasehir
1-14
Nasehir(12056, 9285)1-1
Nasehir(12217, 7866)1-1
Nasehir(12640, 9424)1-1
Nasehir(12868, 9044)1-1
Nasehir(13129, 5827)10-14
Northern Ro (NW/W). Two separate camps near the coast. Consistent pulls and solid group XP. Needs review: POI level range was 11-15.
Nasehir(13243, 6264)10-14
Northern Ro (NW/W). Two separate camps near the coast. Consistent pulls and solid group XP. Needs review: POI level range was 14-20.
Nixie
1-1
Nixie(6098, 2115)1-1
Ogre Guards
1-1
Ogre Guards(6635, 7783)1-1
Ogres & Trolls
1-1
Ogres & Trolls(10787, 7931)1-1
Ogres & Trolls(10871, 8085)1-1
Ogres & Trolls(10895, 7871)1-1
Ogres & Trolls(11012, 7989)1-1
100
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